The Complete Canonical List of the Best Animated Film Tie-Ins Ever – Part 3

Well now. That was an adventure, wasn’t it?

Things couldn’t be better than they are, here in the fabulous 2010s.

Parkeology hit the global media market in a big way. Our faces were on seemingly every TV channel in the country. A guy named John Cameron Swayze gave us all the news. A lot of singing and fluff, but it’s fun.

Major newspapers from London to New York carried articles on us, and the Parkeology exploits traveled from New York to Los Angeles in less than seven days.

And I even hear tell of some brothers from North Carolina who are working on some kind of WDW48-ride-vehicle-contraption. Heh heh. It’ll never work.

Yes, we’ve got all the latest inventions. Twitter accounts, Youtube videos, Facebook pages. And some kind of innate ability for news media to use the worst screen grabs of our faces ever. They are also mildly obsessed with calling us “middle-aged.” That may be true of Ted, but this parkeologist is still just a youngster, don’t you know.

And now I’m mixing up animatronic stage show quotes.

Anyway, thanks to all the new riders who found/followed/subscribed to us on that whirlwind journey that was WDW46, and a warm welcome back to those of you who made it. And a friendly word of warning, one you won’t find in any guidebook:

What we do 99% of the time on parkeology has nothing to do with outrageously stupid theme park quests, and mostly has to do with obsessing over the obscure, incredible, intricate details of the parks. In fact, we were in the middle of a series of articles on the greatest theme park tie-ins to the official canonical list of Disney animated features. We may have been detoured (“Brakes? Brakes! Where are the brakes?”) but it’s time to dive back in. Journey with us now, to the dawn of recorded time. Or at least to the dark ages of animated films.

We welcome you, to the 1980s. We welcome you… to SeaBase Alpha.

#29 – The Rescuers Down Under

Oh good grief. What a way to start. This somewhat forgotten sequel (actually from 1990) to the somewhat forgotten original Rescuers film never really had a chance to blossom in the parks. The pickings are slim, my friends.

Bernard and Bianca appeared as walk-around characters (and still very rarely do, though mostly in Tokyo). But they are usually more evocative of the 1970s original film then of this sequel.

The film is not terrible, and some of the animation montages will include it. Marahute the golden eagle will often get a brief clip during any “You Can Fly” number from the various animation attractions.

However, the best park tie-in to emerge from the Rescuers Down Under is actually at Epcot in Future World.

Sound strange? It is, but that glorious Future World fountain has an entire sequence choreographed to the Rescuers Down Under opening credits music.

That sounds noble. It does. But also, we must remember that the Future World fountain also has an entire sequence choreographed to music from the 1994 dogsledding movie Iron Will. So do with that what you will.

So when do we get some water dancing set to the stirring music of the Journey of Natty Gann?

So when do we get some water dancing set to the stirring music of the Journey of Natty Gann?

Photo by Express Monorail

#28 – The Little Mermaid

The one that started the renaissance. The second golden age really began with the Little Mermaid, which caught audiences by storm in 1989 and ushered in a new dawn of Disney cartoon musicals.

And yet somehow it took them more than decade to build a ride after it.

Little Mermaid got the standard 90s treatment: Stage shows and parade performances. At Walt Disney World, she also managed to carve out part of the defunct sub lagoon for a greeting area called Ariel’s Grotto. Scuttles the seagull also became the proprietor of a snack stand next to Dumbo.

Voyage of the Little Mermaid opened at Disney MGM Studios, a decent black-light puppet and live actor stage show, and of course the music turned up everywhere, from Spectromagic to Fantasmic.

It was not until the opening of Tokyo DisneySea in 2001 when Little Mermaid finally got serious theme park attention. The film is the basis for the entire themed land of Mermaid Lagoon, housed almost entirely indoors. Unfortunately, the attractions in Mermaid Lagoon are of the off-the-shelf type. There’s Flounder’s Flying Fish coaster (kiddie coaster), a Jumpin’ Jellyfish parachute drop, some sort of seashell version of the teacups.

It also had a rather artistic live show, with Ariel on arials — wires that would make the live performer seem to float through the ocean.

Then a decade later, Disney’s California Adventure added the first full-length dark ride based on the movie. It was billed as a major E-ticket, and ended up being a solid D-ticket. Disney World cloned it into New Fantasyland, and added a breathtaking show building on top of it, and that, my friends, is probably the best park tie-in.

Prince Eric’s castle and the surrounding rockwork and grottos are some of the Magic Kingdom’s most beautiful sights, and the ride is easily on par with the classic Fantasyland dark rides (and usually longer).

After losing the 20K Lagoon, it's amazing that we finally get to see something this beautiful again.

After losing the 20K Lagoon, it’s amazing that we finally get to see something this beautiful again.

Photo by Scott Smith

#27 – Oliver and Company

The one that did NOT start the renaissance. I recently re-watched this “classic” and I can safely say that it’s hard to see them making the jump from this to Little Mermaid. Oliver is cringe-inducing and pandering.

It’s easy to see why it never really found a home in the parks. The characters are all dogs and cats, so walk-arounds are difficult. The film got a few token clips in various montages (Dodger in particular shows up in one of the bubbles during the Florida version of Fantasmic).

If I’m going to be forced to pick something, I’m going to go off the reservation and choose a segment from the Grand Opening of the Disney MGM Studios. I had this special on grainy VHS and watched it over and over and over (John Ritter is hilarious). One of the selling points of the new park was that the New Mickey Mouse Club was filmed there, and the Mouseketeers are featured in the Grand Opening at the 17:35 mark, performing “Why Should I Worry?” from Oliver and Company. I’m not sure if Christina, Justin, and Brittany are in this cast, but they might be. It won’t make the number any better.

#26 – The Great Mouse Detective

Uh-oh. I’m, uh, not sure what to do with this one. I actually like the movie much better than Oliver and Company, but this is apparently during Disney’s “classic English literature character done with animals” phase, and references to the Great Mouse Detective are few and far between in the parks.

You would think that Ratigan, one of the most bombastic villains, would have made a great walk around character, and I think maybe he was around briefly (but only very, very briefly).

Okay, I wasn’t going to use this one unless I absolutely have to, because it’s basically just an image of the characters. But as images go, it’s a legendary one.

I’m referring to the Bill Justice character mural that once graced the wall outside the Walt Disney Story at the Magic Kingdom. This one was truly amazing, with lots of obscure characters. This mural for the longest time was actually one of the greatest relics of the modern parkeology era. The Walt Disney Story closed decades ago, but the mural remained, hidden deep inside the old theater, and was often considered a backstage area. Stumbling across it as I did after so many years of forgetting all about it was one of the happier days of my early parkeological career (this was before the blog existed).

Sadly, the mural is no more. But it is of significance to the Great Mouse Detective, because characters from that movie were the last to be added to the mural. None of the other recent characters from Little Mermaid and beyond were ever included.

#25 – The Black Cauldron

I am not going to lie. The Black Cauldron is, to me, the single worst animated film Disney has ever produced. It is an incoherent mess of a story, almost completely without any redeeming factor. I can count on one hand the number of readers who can name 3 characters from it. I’ll even spot you Gurgi and the Horned King.

Personal anecdote: The Black Cauldron was released in 1985. It is to my great shame that my stupid, Disney-can-do-no-wrong self proclaimed it better than the other big movie that came out around the same time, which starred Michael J. Fox and a time-travelling DeLorean. Rating the Black Cauldron higher than that masterpiece is one of my life’s biggest regrets.

Having said that, Black Cauldron actually managed to snag itself a snack stand at Magic Kingdom. Gurgi’s Munchies and Crunchies is still around — well, the venue is, though it has changed names about a hundred times since then. Now it’s called The Friar’s Nook. It’s in Fantasyland. It’s forgettable.

But as is sometimes the case with fate’s weird sense of humor, the worst film on the entire list also gets one of the most delightfully obscure major attraction tie-ins (at least to American audiences).

The Cinderella Castle Mystery Tour at Tokyo Disneyland was an odd walk-through thing that ran from the mid-80s to 2006. It has one of those “Villains Hijack the Proceedings” plots, and culminates in an encounter with the Horned King and the Black Cauldron. Seriously, somebody in Tokyo thought the Black Cauldron deserved a rather elaborate finale in a mid-level attraction.

If I could go back in time and experience any lost Disney attraction on the planet...

If I could go back in time and experience any lost Disney attraction on the planet…

Say what you want about my middle-aged co-parkeologist Ted, but he will always be the only friend I personally know who has been chosen to wield the Sword of Light against the Horned King, and received the awesome medal reward from the cast members. I’m not joking, it’s like a big production or something.

He claims it’s because the Japanese always pick goofy white guys as the “volunteer.” Clearly they have seen our WDW46 screengrabs.

#24 – The Fox and the Hound

Another awful movie from the 80s, which is even more pandering than Oliver and Company, if that is possible.

The main characters are a fox and a hound. Go figure. No character greeting areas then.

I’m going to choose the ultimate cop-out and go with an Emporium window display at Disneyland. The less said about this movie, the better.

Off-Model and shrouded in darkness... sounds about right.

Off-Model and shrouded in darkness… sounds about right.

Photo by Castles, Capes, and Clones

#23 – The Rescuers

Suddenly we’re in the groovy 70s! The year is 1977. Star Wars is still in theaters. Bell bottoms are all the rage. And this pandering (imagine that) story about 2 mice rescuing an orphan explodes onto the world theme park stage.

Okay, no it doesn’t. The Rescuers got the aforementioned walkaround of Bernard and Bianca, and even had Orville the Albatross and Evinrude the dragonfly, as seen in this beautifully vintage picture.

#22 – The Many Adventures of Winnie the Pooh

Finally. After a lot of dreck, we’ve arrived back at a good movie. This movie was a sort of anthology, combining a few different Winnie the Pooh featurettes as one movie, but it strikes the perfect note and is one of the truly enduring Disney classic movies.

Pooh is one of those few Disney characters that has universal recognition and appeal. Much like Mickey and the gang, he is a pervasive character in the parks, and practically owns the merchandise shelves (though he has given some ground to princesses in recent years).

Pooh’s walk-around character has undergone a few changes over the years (the oddest example was when he had a honey pot on his head). And of course his supporting cast (Tigger, Eeyore, Piglet, etc.) are just as popular.

Winnie the Pooh even ran for President in 1972 and 1976. This included daily campaign parades at Disneyland a stage show of sorts. It’s unclear why Disney thought Pooh made the best candidate from their repertoire of characters, but if anyone could be considered incorruptible, it is Pooh Bear.

But in terms of major attractions, it took a long time before Winnie the Pooh finally came into his own. Unfortunately, it was at the expense of beloved Mr. Toad. In the late 90s, Pooh evicted J. Thaddeus Toad for his own ride at the Magic Kingdom, named with the exact same title as his movie. Though Toad proponents rightfully mourn the loss of the Wild Ride, it should be noted that the Pooh ride is very well done, and deserves its place in Fantasyland — especially with its more intricate queue that was added only a few years ago.

Pooh then made his way to Disneyland, where he again managed to stick his foot in the proverbial honey pot by evicting another classic attraction in the Country Bear Jamboree. The Disneyland ride is very similar to Florida’s version, perhaps a tad worse.

But the piece de resistance came when Pooh’s Hunny Hunt was added to Tokyo Disneyland. Here is an absolutely breathtaking E-ticket level ride for families that is a marvel of technological engineering and oozing with charm.

It is clearly the best version of a Pooh ride anywhere, and among the best attractions in the entire world.

#21 – Robin Hood

Here we go again, English lit characters as animals. At least this time, they are anthropomorphic animals, which is actually a pretty unique way to tackle the Robin Hood story.

Though time has illuminated me of its flaws, Robin Hood was for the longest time my favorite animated film, and the fox himself remains my favorite Disney character.

Unfortunately, Robin Hood has never really had much of a presence in the parks, except as a walk-around character. It is to the filmmakers’ credit, however, that the characters are so magnificently rendered. Robin Hood, the Sherriff of Nottingham, and to a lesser extent Friar Tuck and Prince John still frequently make appearances in the parks.

They never got an attraction or even so much as a popsicle stand, but the characters are still there.

The debonair Robin Hood, looking decidedly more double-chinned than I remember.

The debonair Robin Hood, looking decidedly more double-chinned than I remember.

Photo by Jeff Christiansen

#20 – The Aristocats

The last film in today’s segment. As the saying goes, in with a whimper, out with a …whimper. Aristocats is not a terrible film, but it is somewhat weak. There were a few different gift shops called The AristoCats at various Magic Kingdom-style parks at one time or another, but the move never had a major presence.

Until recently.

Somehow modern audiences have rediscovered the character of Marie, the feisty little white kitten who is basically a bit player in the movie. All of the kittens in the film are cute, but Marie has come out of nowhere and now her merchandise is everywhere. I blame the Japanese. You just know this started with them.

A lot of the Aristocats (including all three kittens and some of the weird cats from the Scat Cat band) have appeared at some point as walkaround characters, but Marie is the only one who appears regularly today.

She is often found on Town Square at the Magic Kingdom, and has been seen in France at Epcot as well, and at other parks worldwide.

Cross-eyed French kitten of the 70s!

Cross-eyed French kitten of the 70s!

Photo by Castles, Capes, and Clones

Summary

The 70s and 80s were not exactly Disney’s best time period for animation, though there are a few gems in there (Winnie the Pooh and Little Mermaid). Most of the stories are forgettable at best, and nearly unwatchable at worst. It’s no wonder most of these never panned out with major park tie-ins.

But some great films in the 50s and 60s are just around the corner…

 

WDW46: Redemption City

I should have known what was in store when Ted’s flight from Chicago was delayed by electrical problems. WDW46 was still 18 hours away and already we were falling behind.

The planning for WDW46 began almost within days of completing WDW47 in the summer of 2013. We ended that run with 48 rides — 45 of them unique. Tomorrowland Speedway and Astro Orbiter were closed in the final hours due to weather and denying us the ultimate prize.

Outwardly, we expressed satisfaction with the attempt. We had proven it could be done and came within a few raindrops of making it. But deep down, we felt that we left something unfinished. The day itself faded like a surreal, grueling dream. Then it was back to everyday life, with only sore muscles and broken bones to remind us what we had gone through. It seemed too much to hope that we could recapture the magic. It seemed unthinkable to risk coming up short again.

But the idea continued to lurk in the back of our minds. And when FastPass+ came along and changed the game, another attempt became an almost certainty. We would try to conquer the mountain again.

To succeed at WDW46, you need to do three things:

  1. Pick the right day.
  2. Pack the right gear.
  3. Plan the right route.

Picking the right day came with a lot of false starts. You need to have enough operating hours in the day, which means peak times of year. And you need all rides to be operational. After several aborted attempts (during which Ted literally had airline tickets in hand), we finally landed on Saturday, November 8th — the day after completion of a lengthy refurbishment of the Walt Disney World Railroad.

When it came to the gear, we learned a lot from WDW47. We were much more prepared this time around, in terms of what we were wearing, what we were carrying, and how we were adapting. WDW47 was in June, which meant it started miserably hot, increased to unendurably hot, and then backed off to miserably hot again. WDW46 was November, which means it was chilly in the morning, warmed up into the 80s, then backed down into jacket territory again. We had a strategy for handling this.

And the plan… Our vaunted, bulletproof plan. We had the ride schedules down cold. Knew every operating hour of every park and ride. We had mitigated every potential delay, had backup strategies for almost every park hop.

One of the many ride sheets we had. This one focused on ride opening/closing times

One of the many ride sheets we had. This one focused on ride opening/closing times

But you know what that sound is? That’s God laughing as you make plans.

Friday, November 7, 2014 – The Day Before the Run

It seems a little crazy, but we had a checklist for Friday night. There were obvious things like “Pick Ted Up From Airport.” But there were also some not so obvious things.

We were paranoid about the Magic Bands, and made sure to validate that the admission media was loaded correctly. We had multi-day tickets linked to each band, just to make sure that a single-day couldn’t somehow pop up as invalid. The last thing we wanted was to be held up right at entry because of some ticket issue.

We also double checked charging privileges, since our plan called for quickly purchasing bottles of water from outdoor vendors as needed. We had issues with the PIN numbers on Friday night, and had to get them reset, which didn’t instill a lot of faith in the bands.

One of our park hops was by personal vehicle, so I actually timed the route — parking lot to parking lot — to verify that we would be able to complete the hop on time. I also had to make sure the car had gas. A “check engine” light had appeared on my dash earlier in the week. Another bad omen.

While Ted spent the first part of his day dealing with the airport difficulties, I spent the morning at Epcot agonizing over our FastPass selections. We were holding Soarin’, of course. But our other two were Spaceship Earth and Mission Space. We were concerned that Journey Into Imagination might be a better choice. Its wait time had gone back and forth with Mission Space on the My Disney Experience app, but in the end we stuck with our original selections.

After Ted landed, we checked into the All-Star Music Resort — seemingly every other hotel on property had been booked due to the Wine & Dine Half Marathon. We purchased breakfast items from the hotel food court and stored them in the mini-fridge, then had a light dinner at Epcot, conscious of not eating anything that might cause digestive issues on Saturday.

Before bed we did a full gear check and a uniform fitting in the hotel. It sounds ridiculous, but we had a lot of stuff we needed to bring — everything from power bars to ponchos to a FitBit for tracking steps — and we really did not want to waste time with bag check lines.

Our final task was to set two alarms for 6am: The regular hotel alarm clock and a safety wake-up call from Olaf. The last thing we needed was a late start.

Saturday, November 8, 2014 – WDW46 Day

We never needed those alarms. I was awake by 5:30, too keyed up to sleep. I hopped in the shower and let Ted handle the Olaf call. He was not amused. Still stuck on Chicago time, I guess.

We were out the door by 7:10, headed to Hollywood Studios. It was still in the 50s when we left the hotel, so we were both in jackets. The gates would open at 8am for Extra Magic Hours. Other guests were already in line, but we were only three back. We stood in the frigid morning air and waited for the gates to open.

I suppose now is a good time to explain one of the basic tenets of the plan. It was really quite simple: Eliminate the longest lines. That meant accounting for the three biggest rides on property: Soarin’, Toy Story Mania, and the Seven Dwarfs Mine Train.

It just so happens that there are only three ways to eliminate long lines: See it first, see it last, or use a FastPass.

Since the new rules forbid holding FastPasses in multiple parks, we had to simply match the ride to the strategy. Magic Kingdom was open latest, so Mine Train would be last. Hollywood Studios opened earliest, so Toy Story would be first. That left Soarin’ with the FastPass. Text book.

Our plan called for us to head to Toy Story immediately, followed by Tower of Terror and Rock ‘n’ Roller Coaster. With early morning crowds, we thought we could hit each of them in roughly eleven minute chunks. Then we planned to bail on Hollywood Studios and arrive at Magic Kingdom close to opening at 9am, where we would execute the same plan as last year — including the Main Street Vehicles (which are only open during the first hour of the day), big guns like Splash, Thunder, and Pan, and then rides that close early, like the Riverboat, Tom Sawyer Island, and the Railroad.

It was a very tight schedule, and we were very worried about making it to Magic Kingdom by 9am. But at 7:53, Hollywood Studios began its Opening procedures and we were actually through the turnstiles by 7:55, a full five minutes early.

Fresh-faced and ready to take on the World.

Fresh-faced and ready to take on the World.

Leg 1 – Disney’s Hollywood Studios

We speed-walked up Hollywood Boulevard and quickly outdistanced everyone else. As we rounded the corner into Pixar Place, we were easily poised to be the first people on the ride — a huge savings right off the bat. We were euphoric, even wondering if the gains would potentially allow us to hit Star Tours during morning hours as well. We had executed perfectly.

Then the door slammed in our face.

“Toy Story Mania is experiencing a delayed opening at this time,” announced the Cast Members clustered at the entrance. “Please do not form a line. We have no ETA on when the ride will open.”

We couldn’t believe it. Ted checked his watch. I reasoned that maybe because it wasn’t officially 8am, the ride hadn’t opened yet. We waited. Minutes ticked by. Crowds were moving in behind us, all of us annoyed that the biggest ride in the park was still shut down. We pleaded with Cast Members for information. We got nothing.

We could see a maintenance worker opening up queue doors, which gave us hope. But the ride didn’t open. Ted’s watch closed in on 8:05. We debated for a few moments. The last thing we wanted to do was turn away and have the ride suddenly open behind us. And we knew from experience that if we left Toy Story alone, the line would build quickly. It seemed like the whole plan was ruined from the very first ride.

Finally we drew a line in the sand. 8:10. If the ride hadn’t opened, we would just have to move on. We were very conscious of lines potentially growing at Tower and Rock ‘n’ Roller Coaster. We did have a return trip to the Studios planned for the evening, but knew that Toy Story — if it ever opened — would have an 80 minute wait by then, effectively destroying all hope.

The clock hit 8:10. Ride still closed.

In frustration, we bolted for Tower of Terror for the first ride of the day. There was no wait, and as we exited roughly ten minutes later, I checked the Disney mobile app. Toy Story was now up and running, with a line posted at 30 minutes. Knowing that it would only get longer, we skipped past Rock ‘n’ Roller Coaster and got in line. About 20 minutes later, we stepped onto the ride… Right about the time that we planned to be leaving Hollywood Studios.

Eight minutes on the ride passed slowly, and by now we knew that being at MK opening was impossible. We could hop now, and pick up the plan from there, but the cost would likely mean having to pick up Rock ‘n’ Roller Coaster, Pan, Big Thunder, and Splash at a later time, with longer lines — All major rides.

We decided to hit Rock ‘n’ Roller Coaster single rider, which took another ten minutes, but now Hollywood Studios was open to day guests. Knowing that Great Movie Ride could have one of the longer waits during our second Studios leg, and with all the Magic Kingdom big guns now out of the running for the morning, we decided to try the Great Movie Ride, which was posted at five minute wait.

Inside, the line was much longer than advertised. We waited. Five minutes, ten minutes. We were approaching fifteen minutes when we realized that we were up against a threshold. The Main Street Vehicles were scheduled to close at 10:15. GMR is a 20 minute ride, and we still had a long park hop in front of us. We simply couldn’t afford to wait any longer or we would miss the Vehicles all together.

We bailed on GMR and left the Studios in a foul mood, sprinting for our car. As we passed in front of the Sorcerer’s Hat, a voice called out. Someone had recognized us! We couldn’t stop but he gamely ran along beside us for a few steps, wishing us luck. It was our first bit of consolation to know that people were out there rooting for us.

We jettisoned the jackets in the car and made a bee line to MK, where we hit early morning traffic heading through the toll plaza. But by 9:45, we were through the MK turnstiles, with a Horse Car parked directly in front of the Railroad Station, almost as if they were holding it for us.

Leg 2 – Magic Kingdom

As we approached and were about to board, we were told by a brusque driver to “Stand back.” In disbelief, we watched as they unhitched the horse, turned it around, and casually rehitched it to the rear of the vehicle. A moment later, the trolley was rolling off backstage, heading into the barn.

We tracked down a lead, who explained that they were done, since the parade was about to start. After much questioning, she finally realized what we were asking, and confirmed that the rest of the vehicles were completely done for the day, but the horse cars would be out again around 10:45 to 11:25.

Not sure whether to believe her, we headed into Adventureland. At this point, we were a full hour behind schedule, with the two most critical rides of the morning causing the biggest trouble. We had ridden Toy Story at great cost, but we were not at all confident the Vehicles would return. But what choice did we have? We soldiered on.

We had been monitoring the weather forecast all week, and by the day of the run, we knew there was a 95% chance of rain in the evening. Filled with a sense of impending doom from last year’s run, we had resolved to knock off outdoor rides when we could. So when we saw Magic Carpets in front of us with no wait, we took it and completed ride #4.

Then we caught our first break of the day. Big Thunder was at 30 minutes, but Splash was still only at 5, so we hopped on board. Upon exiting Splash Mountain, another group was waiting, this time with custom signs. That put a spring in our step — almost as much as the sight of a train sitting in the Frontierland Station. We raced up the steps… and they had already finished loading. With a nearly audible whoosh, the wind came out of our sails.

In retrospect, seeing a train at all was a good thing. The Railroad had been down for several months for a long refurbishment, and had only reopened that day. We had been very concerned that the opening might be delayed. Five minutes later, another train came along and we were on our way to Storybook Circus. Ride #6.

The plan was to knock out both Dumbo and Barnstormer, as we had done last year, since both of them were outdoor rides which might close in a storm. But by now, they both posted 20 minute waits and we knew the lines would be much shorter during Evening Magic Hours, assuming the rain didn’t K-O them first. We took a risk, bypassed them, and caught another break. The Tomorrowland Speedway was posted 15 minutes, but the line looked much shorter to us. We were on in 5. Ride #7.

As we came off the ride, we heard cheering from the Grandstand. Another group had found us! We believe that this is the only time in Walt Disney World history that the Speedway grandstand has been used for actual cheering. Buoyed by their encouragement, we headed for Main Street, where we hoped the Vehicles would once again be up and running.

The first Cast Member we talked to told us they were done for the day. This of course was a bad sign, but as Ted reasoned, it’s often easier for people to just say “no” than it is to be helpful. We could see the horse car parked in front of the Railroad Station again, a background prop to one of those Main Street song-and-dance shows. We found Benjamin, who looked like a lead or a manager. He was able to confirm that when the show ended, the trolley would be operating again for a few minutes. Relieved, we waited impatiently while the Main Street performers rounded up their props and finally we were clip-clopping our way back towards the Hub. Another couple shouted out encouragement as we went past. We could not believe the number of people that had tracked us down just to give us a few cheers.

Total disaster had been averted, but we still had lost more ground. We couldn’t leave Magic Kingdom without hitting the Riverboat and Tom Sawyer Island, because both of those would close at dusk — too early for us to hit them in the second Magic Kingdom leg. We were also already inside the FastPass window for Spaceship Earth, since we were supposed to be at Epcot by now. And to make matters worse, the Riverboat only departs every half hour. It was 11:15, so the 11:30 Riverboat was a must. We thought Tom Sawyer would cut it too close, so we decided to knock off Prince Charming Regal Carrousel, which we did (Ride #9), and at 11:30 we were on the Liberty Belle (Ride #10)

We spent the entire 20 minute trip on one of the internal benches, eating a power bar while using the mobile app to change our FastPass time for Spaceship Earth. At 11:50 we were off the boat and quickly made our way to the Tom Sawyer Island dock. We took the obligatory trip across the river and back, then it was onto Epcot.

Leg 3 – Epcot

The Epcot parking lot was a sea of cars. They were crammed into every available square inch of surface, like an overflowing battlefield hospital. Cars were parked on every grassy knoll, lined up parallel along roadways, some of them nosed halfway down into the ditches.

As we cautiously approached the bag check area, we could see lines at every ticket turnstile, snaking not only down to the monorail station, but then doubling back on themselves all the way up to the window again.

The last weekend of Food and Wine Festival is no joke, people. That sucker is crowded.

We were already in the FastPass window for Mission Space so we headed there first. To our surprise, there was not a single person in line for the Green Team. The crowds, it seemed, had flocked to World Showcase. We knocked off Ride #12 and headed to Test Track.

This ride is notorious for breaking down, and had actually been offline during our first Epcot leg last year. Our constant worry about the weather drove us into the single rider line in spite of the posted 30 minute wait line. Again we caught another break. We were on Test Track in 15 minutes.

By now we were realizing that Epcot might help us gain some ground. It was jam packet, but apparently people were more interested in standing in line for food booths than rides. We were still an hour off schedule, but as Ted said, we would have to make it up 2 minutes at a time.

We hustled into Mexico for our only foray into World Showcase. Fortunately we didn’t have to go far. World Showcase was body-to-body. Once inside the pavilion, we saw the line for Gran Fiesta Tour snaking out into the shopping area. Fortunately, they hadn’t opened most of the limited queuing space. We also encountered another reader who offered us more encouragement and even waited in line with us (she also caught up with us later at the Land). We polished off Ride #14 and escaped World Showcase.

Journey Into Imagination was a virtual walk-on. Always be alert for the Cast Member asking for parties of 2 — this saved us a precious minute or two several times throughout the day. By then it was time for our Soarin’ FastPass.

While certainly better than the posted 80 minute wait, we still waited 20 minutes before finally setting flight. Living with the Land was posted at 15, but it only took five. Ride #17.

Next came Nemo, with basically no wait, and our FastPass for Spaceship Earth (Rides 18 and 19). Then came the longest 40 minutes on earth. Ellen’s Energy Adventure. We used the time to stretch and eat another snack. Epcot, with its vast assortment of long, leisurely rides, is like driving through Texas. You feel like it will never end. But we had polished off our first park and the sky was turning cloudy. Time for another park hop.

Leg 4 – Animal Kingdom

We had two concerns heading into Animal Kingdom. First, we knew that the Safari closed earlier than the rest of the park, with the last ride scheduled for 4:45. We were also concerned about weather, with the outdoor coasters. We paused to snag a FastPass for Kali on our way in, which had a 20 minute wait at the time and had been our longest AK wait last year. FastPass+ allows you to use a kiosk to pick up FastPasses one at a time after you have spent your first three, and this is the point at which you can also start picking them up in different parks.

We made a beeline for Safari and waited about 10 minutes. We caught a break when they routed some of us to the wheelchair dock, but lost it all again when the truck didn’t unload at the normal dock and instead circled all the way back around to the wheelchair dock again. It was the most boring safari of all time — not a rhino to be seen — which suited us just fine. Ride #21

As we came off Safari, we got cheers from two more groups — one of which happened to be my sister and parents. They rode the Wildlife Express with us on a grand circle tour to Conservation Station. Ride #22.

By then it was time for our Kali FastPasses. We donned the cheapest ponchos in history which Ted had found at a dollar store. They protected very little, but fortunately with the colder weather, most of the Kali water effects were turned off. We also walked straight on, the FastPasses proving useless. This was ride #23 — the halfway point. But the day had been front-loaded with long rides like the Safari, Energy, and the Land. We still had a few long rides to go, but also several short rides at Magic Kingdom waiting for us on the back nine.

We headed next for Everest, but it still said 30 minutes. It was getting dark by now, and we thought most people would be leaving Animal Kingdom. We elected to bypass Everest and head for Dinoland. Primeval Whirl was only a five minute wait, and TriceraTop Spin had no wait. Rides 24 and 25.

We next rode Dinosaur (again with no wait), and our suspicions had proved correct. We only waited a few minutes for Everest. 27 rides down. 2 parks complete.

Leg 5 – Disney’s Hollywood Studios

A light mist was in the air as we cruised into Hollywood Studios. The Wine and Dine Half Marathon weighed heavily on our minds. The park was set to close by 8pm to prep for the race — and with it, a series of road closures throughout property, which we feared might severely delay our park hop to Magic Kingdom. Fortunately we only had two rides remaining, having solved the big guns during Morning Magic Hours.

As a protection against possible delays, we hit the shorter ride first, walking onto Star Tours as soon as soon as we entered the park. That left Great Movie Ride, which we had already wasted ten minutes on early on the morning. GMR was one of the longest rides on our list, and if we tacked a long wait time on top of it, we would be sure to run into the road closures.

Maybe it was the light rain, maybe it was the cooler weather. Maybe all the marathoners were heading to their race. But GMR had only a 5 minute wait. We polished off ride 29 and headed for the parking lot with 20 minutes to spare.

We experienced momentary panic as transportation was delayed due to the hordes heading for the marathon, but it ended up costing us only another five minutes. Traffic was slow as we waited an eternity for the traffic lights, and by the time we were heading north on World Drive towards Magic Kingdom, the mist had turned into a steady rain.

Leg 6 – Magic Kingdom

Deja vu all over again. We were coming up the path to Magic Kingdom with darkness at our backs and rainclouds in the sky. Success was still on the table and mathematically possible. The only difference from last year was the damp chill in the air. Visions of closed rides danced in our heads.

We were actually rolling into MK about an hour earlier than last year — but in worse shape. Still in front of us were all the big rides we missed in the morning: Big Thunder, Peter Pan, Dumbo, Barnstormer. As well as the thousand pound gorilla in the room, the Seven Dwarfs Mine Train. We figured those five rides alone would quickly devour that extra hour as an appetizer and then start munching on the remaining time as the main course.

We were also staring straight into the face of a whole bunch of potential closures due to weather — including four of the previously mentioned rides, but also Astro Orbiter (our nemesis from last year). With the Kingdom still packed to the gills, we wanted to be hitting long rides with short waits such as Carousel of Progress and the PeopleMover. But by now we had developed full-on ombrophobia: fear of rain. Outdoor rides became the priority.

The first order of business, however, was to stop by a FastPass+ kiosk to see if we could turn something to our advantage. It was after 8pm, with another three hours of regular park time available, so we weren’t expecting much. We had a priority list of rides, which started with Space Mountain (a pipe dream), and worked backwards to something like Dumbo. We ended up with something in the middle: Jungle Cruise. With our FastPasses coming due in approximately 20 minutes, we made a quick pass through Tomorrowland to check the Orbiter, which had a posted 35 minute wait. We shelved it for later and went for Storybook Circus.

It was still drizzling, so we waited only about 5 minutes for Dumbo. Ride 30. Barnstormer looked to be about ten minutes so we took a quick bathroom break and headed for the entrance — only to have them shut down the ride right in front of us. This was the third ride that day to close just as we were trying to ride it. Our luck, it seemed, had not improved.

We slogged all the way back to Adventureland for our Jungle Cruise FastPass, where we bypassed the 15-20 minute line and hopped onto a boat. Ted was treated to a rather horrific rendition of the Jingle Cruise script, but we now had ride 31 under our belts.

With a kiosk right outside Jungle Cruise, we went for another FastPass. We couldn’t believe our eyes when availability for Space Mountain popped up on the screen. We tried to snag it, but it evaporated before our eyes. We had to settle for Barnstormer.

We made a beeline for Pirates, since we wanted to avoid backtracking and we desperately didn’t want to be trapped in Adventureland when the Main Street Electrical Parade started up at 9pm. But Pirates was queueing outdoors, posted at 35 minutes. FastPass+ was inflating lines everywhere.

We skipped past it and crossed the parade route to Big Thunder Mountain. The sign said 30 minutes, which would be very detrimental to our cause — especially with those long Tomorrowland rides that were available with no wait. But Big Thunder was a critical E-ticket and an outdoor ride to boot. We decided to spend the time on the line and were rewarded when the wait was only about 15 minutes. Ride 32.

By then our FastPass window for Barnstormer had opened up, and we bypassed a short 10 minute line to walk right on. Ride 33. The rain had increased by the time we were off the ride. We made another play for AstroOrbiter. The rockets were still circling, but the rain and parade had shortened the line down to 15 minutes. We shaved another 5 when the CastMember began looking for parties of 2 or 1 and we alertly agreed to ride in the same rocket.

Side note: Something you may not know about AstroOrbiter… The mechanism is not designed to lift two grown men in the same rocket — nor are two grown men designed to fit in the rocket. By now we had come too far to let a bit of uncomfortableness get in the way of defeating the Orbiter, so we crammed ourselves into that tin can and listened as the hydraulics groaned and strained like a bodybuilder who has done one too many sets. We might still fail, but it would not be because of the AstroOrbiter. Ride 34.

By now we had mitigated all outdoor rides except the Mine Train. There was nothing we could do about that one, since it was still at 80 minutes. We set our sights on another obstacle: The 11pm close time for non-resort guests.

We would still have Extra Magic Hours until 1am, but not every ride is open during Extra Magic Hours. Namely: The PeopleMover and Carousel of Progress. We knocked them off in quick succession — well, not exactly quick, since they both feel painfully long. But without waiting. By 10:30, we were also off the Tea Cups, powering through while waiting only one ride cycle (and fuming at the five empty tea cups that the Cast Members had prevented us from boarding). 37 rides down.

With 2.5 hours of park time remaining, we had 9 rides in front of us. It would require a pace of about 2 rides every half hour. We did some quick math: Pirates, Mansion, and Small World were all longer rides. Space Mountain, Peter Pan, and Mine Train were short rides but had enormous wait times. Our calculations still had us coming up about 2 rides short.

But we could quickly knock off Little Mermaid with no wait. Ride 38. We figured we could always hop onto one of the long wait time rides right before closing, which had been our plan for Mine Train all along. But we were going to have to wait for either Pan or Space. We decided to just get Space Mountain over with. The wait time was posted at 30 minutes. We hopped into line.

It moved slowly at first, but it helped that the park officially closed to day guests at 11, and FastPass ended for the day. We were on the ride after about 20 minutes, and even saved a couple rocket cycles by offering to not sit together so that we could fill empty seats. It felt good to get ride 39 off our backs.

Then it was on to Buzz Lightyear, ride 40, and neither of us bothered to fire the gun even once. As we rode, we did the math again, still coming up about 15 minutes short. The rain was coming down harder as we exited Buzz, and somehow summoned the strength for a mad dash across the park to Adventureland, where we zipped through the empty queue and just beat the pneumatic gates into the last row of a Pirate boat.

We had covered the park distance in a bare two minutes, and suddenly we had life. If we could polish off Pirates, Mansion, Small World, and Pooh, then catch a break with the Peter Pan line, we figured we would be right down to the wire with a shot at Mine Train. Suddenly victory seemed just a lucky bounce away.

As we passed through the opening caverns, drifting over the shadows of mermaids, our boat came to a dead stop.

We squinted into the darkness of Hurricane Harbor up ahead and counted eight boats stacked at the drop. We looked behind us. Ours was the last boat. Had something gone wrong?

We waited. Minutes ticked by, with still no word from Cast Members. No movement in the boats. Finally someone came on the PA system and announced that Pirates was momentarily delayed (no kidding). More waiting. Then another “thanks for your patience” message from the Cast Members, followed a short time later by the dreaded announcement:

“Attention on Pirates. Attention on Pirates. Work lights coming on.”

The caverns lit up like Christmas at the Griswolds. We still had no clue what the hold-up was. Had rhinos wandered into Pirates from the Safari? All we could do was sit there and watch the seconds tick by. We knew what time we had planned to be off the ride, but that milestone was long past. Now we were approaching the time by which we figured to be done with Haunted Mansion. And still we hadn’t moved.

Finally the work lights went back off and show audio resumed. Then slowly, boats began disappearing over the falls.

Ride 41 had driven a nail into the coffin. By the time we exited, we were certain that we would end our run still standing in line for Peter Pan, with the Mine Train untouched in the darkness of Fantasyland.

We were surprised to see a group waiting for us in the Pirates gift shop, cheering and hollering as we came through. It gave us just the burst of energy we needed to charge hard for Haunted Mansion.

Using every trick at our disposal (meaning, actually listening to the Cast Members when they tell you to fill in all the available space in front of you and positioning ourselves in the Stretch Room so we could be the first ones out), we managed to knock off Mansion without any delays. Then we took the shortcut past the Tangled bathrooms and hopped on It’s a Small World. Ride 43.

This was three 10+ minute rides back-to-back-to-back. It gave me a lot of time for prayer. God has a lot more important things on His plate, but we needed help. As we came off the ride, I could see my sister at the top of the ramp. She had found us in Magic Kingdom.

“You got this,” she said. “Pan is a walk-on.”

12:14 a.m. Hopped onto Peter Pan. Ride 44.

12:22 a.m. Hopped onto Winnie the Pooh. Ride 45 (matching the unique total from last year).

12:29 a.m. In line for Seven Dwarfs Mine Train.

Neither one of us was ready to celebrate. The Mine Train line wasn’t a walk-on, but at least it was moving at a brisk pace. The way things had gone all day, we half expected the ride to burst into flames just as the gates opened, in spite of the drenching rain. But a train rolled into station and we sat down quickly, not saying a word. Waited as Cast Members performed their final lap bar checks. Watched them give the all-clear to dispatch.

The brakes hissed and the train eased out of the station.

In case you can't tell, that's a diamond mine behind us.

In case you can’t tell, that’s a diamond mine behind us.

By the time we hit the hills, we were shouting and high-fiving. This was Ted’s first time on the Mine Train, and I’m not sure how much he was even aware of it. As ride 46 ended and we waited to pull into the unload station, we realized that it was only 12:40. We still had 20 minutes of park time.

When we first concocted our plan, we expected the Mine Train to be the last ride of the night if everything went our way. And when we got off to such a horrendous start, we were only focused on clawing our way back to respectability. We had nothing prepared for what we would do if we actually finished.

We had proved that WDW46 could be done. Do we simply stop? On the other hand, we had actually seen 48 rides last year (45 unique), so we felt that there was something to be said for matching the ride count. So we went back and rode Winnie the Pooh again, followed by Peter Pan.

With nine minutes to go before the park closed, we thought: Why not try for Fifty?

We hopped on the Prince Charming Regal Carousel (hey, it’s short), and then we were back in line for the Seven Dwarfs Mine Train just a couple minutes before 1am. Just as we always planned it.

In the course of a single operating day, we had ridden every ride at Walt Disney World, and had a grand total of 50 rides under our belt. And the reality is that if everything had gone according to plan, we might have had time to hit 60.

We exited the Magic Kingdom on an empty Main Street, with the Castle Dreamlights glowing in the mist behind us. Physically exhausted, mentally spent, but very happy with how things had turned out. We had not only survived all the curveballs, but we had actually exceeded our original expectations. Last year we had proved it was possible. This year, we actually did it — in spite of all the inflated lines from FastPass+, driving rainstorms, marathon crowds, Epcot hordes, four ride closures, and a transportation delay.

Through it all, everyone watching and rooting for us on Twitter and in the parks was a constant source of encouragement. We cannot thank you enough. You guys are the absolute best.

“Why climb Mount Everest?” pioneering mountaineer George Mallory was once asked. “Because it’s there,” he brashly replied.

Or, as famed naturalist John Muir said, much more elegantly: “Keep close to Nature’s heart and break away once in awhile and climb a mountain. Wash your spirit clean.”

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Two Days Until WDW46

Today we continue on with our series on the best animated film park tie-ins. We have some all-time classics on the list here. Fox and the Hound, Black Cauldron, Oliver and Company. These films not only–

Ah forget it, we can wrap up that series later. We want to keep the momentum building for WDW46, which is now only two days away.

Saturday, November 8, 2014.

It is hard for us to concentrate on anything else. There is so much that needs to be done, not least of which is that we are planning on cramming six months’ worth of cardio training into a single four hour session on Friday before the run. We also are going to eat at Denny’s.

Last year when talking about WDW47, I created a post to address some of the questions we were getting on the fly. I want to do the same for this year’s attempt. You can reference the WDW46 FAQ page for specifics about the parameters of the challenge. I’ll use this post to talk about some of the questions unique to Saturday.

What will the crowds be like?

It’s November, between the Halloween and Thanksgiving crush. Should be a breeze, right?

Uh-oh.

There are approximately 180 million marathoners onsite for the Wine & Dine Half Marathon and it also happens to be the last weekend for the Food & Wine Festival at Epcot. Not to mention that Christmas celebrations started in earnest just this week.

Granted, most of those people will be getting drunk or running in straight lines, rather than doing something sensible like racing through the theme parks for untold hours, but we anticipate crowds to far exceed what we dealt with during Father’s Day last year.

It could be a nightmare.

Will you guys have shirts like last time?

Yes, we will be wearing shirts. The theme parks require that.

Due to the fluctuation of the ride count within the last month, we do not have custom shirts with the 46 ride vehicles as of this moment. We are exploring options, but as of right now, we are planning to make the run in regular clothes.

Please note however that we do have matching orange hats, which symbolize not only the solidarity of Team Parkeology, but also our love of safety colors.

The Magic Bands are also orange.

Which park are you starting with?

We were coy last year, and will be again this year. But this one’s kind of a no brainer.

Did you know you could reserve FastPasses in advance?

Yes, we kinda knew that. We do indeed have our allotment of three FastPasses already reserved for Saturday. No, we will not reveal what they are. Where’s the mystery in that?

However, we can have a little fun with this. If you happen to be the first one to guess which three FastPasses we are holding, I’ll be happy to give you a free copy of my awesome pirate adventure novel, The Raiders of Castillo del Mar (a whopping $9.49 value!)

I’m generous that way. Just email me at shane@parkeology.com. If you guess correctly, you win. Note that I must receive the email prior to Saturday, so 11:59pm EST November 7 is the cut-off. The winner will be informed after the run. One entry per person, void where prohibited, consult your doctor before running WDW46.

I’ll even give you a hint. We are not holding FastPasses for MuppetVision.

What time will you start tweeting?

Last year our goal was tweet during every ride. We more or less held to that. I would expect roughly the same frequency this time. One of the things we learned was to buy an external battery for the phone (needed to keep tabs on My Disney Experience), and this may allow us to tweet more.

Last year we weren’t sure if anybody would even care, but it sort of gained momentum throughout the day, so we’ll try to tweet more when we can, since people enjoyed it.

I’m sure there will be tweets prior to the park opening, and even the day before, since that’s when we really begin gearing up.

Time permitting, we’ll even try to tweet out some pics, so you can watch our evolution from fresh-faced Wilderness Explorers to befuddled, shambling zombies.

Will you eat/drink/use the bathroom?

Yes, but not all three at the same time.

Last year we were packing protein bars which got us through most of the day, and we did purchase a pretzel while waiting for Universe of Energy. There will be no meals.

Bathroom breaks did occur, but were very infrequent due to severe dehydration. That’s another thing we learned from last year. The trick this year will be to prevent Ted from over-hydrating.

It’s a different environment this time. Last year was in sweltering 90+ degree heat. This time the lows are in the 50s. I might actually freeze to death.

What are you most concerned about?

All of the above. Ride windows, crowds, FastPass+, park hops, nourishment, marathon traffic, age, fireworks fallout brushfires, herds of rhinos…

The stuff that can go wrong is mind-boggling. But we have our plan scripted nearly to the minute, including alternate routes for things we think might become an issue. All that’s left is to execute.

Tomorrow, the team heads to Base Camp. See you there.